Learning through reinforcement for N-person repeated constrained games

نویسندگان

  • Alexander S. Poznyak
  • Kaddour Najim
چکیده

The design and analysis of an adaptive strategy for N-person averaged constrained stochastic repeated game are addressed. Each player is modeled by a stochastic variable-structure learning automaton. Some constraints are imposed on some functions of the probabilities governing the selection of the player's actions. After each stage, the payoff to each player as well as the constraints are random variables. No information concerning the parameters of the game is a priori available. The "diagonal concavity" conditions are assumed to be fulfilled to guarantee the existence and uniqueness of the Nash equilibrium. The suggested adaptive strategy which uses only the current realizations (outcomes and constraints) of the game is based on the Bush-Mosteller reinforcement scheme in connection with a normalization procedure. The Lagrange multipliers approach with a regularization is used. The asymptotic properties of this algorithm are analyzed. Simulation results illustrate the feasibility and the performance of this adaptive strategy.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

The Limits of Reinforcement Learning in Lewis Signaling Games

We study how communication systems can emerge through repeated interaction between two individuals. We apply three reinforcement learning algorithms (Roth-Erev learning, Learning Automata, and Q-Learning) to the repeated Lewis signaling game, a game theoretic model of a communication problem. Our experiments show that each of these algorithms always reach a state of optimal communication even f...

متن کامل

Learning to be a Bot: Reinforcement Learning in Shooter Games

This paper demonstrates the applicability of reinforcement learning for first person shooter bot artificial intelligence. Reinforcement learning is a machine learning technique where an agent learns a problem through interaction with the environment. The Sarsa( ) algorithm will be applied to a first person shooter bot controller to learn the tasks of (1) navigation and item collection, and (2) ...

متن کامل

Adaptive agents on evolving networks

In this work we study the learning dynamics for agents playing games on networks. We propose a model of network formation in repeated games where players strategically adopt actions and connections simultaneously using a reinforcement learning scheme which is called Boltzmann-Q-learning. This adaptation scheme in the continuous time limit has a proven relation to the evolutionary game theory th...

متن کامل

Fuzzy Q-learning for First Person Shooters

Here machine learning techniques in the context of their application within computer games is examined. The scope of the study was that of reinforcement learning [RL] algorithms as applied to the control of enemies in a video game dynamic environment thus providing interesting new experiences for different game players. The project proved reinforcement learning algorithms are suitable and usefu...

متن کامل

Multiagent Reinforcement Learning in Stochastic Games

We adopt stochastic games as a general framework for dynamic noncooperative systems. This framework provides a way of describing the dynamic interactions of agents in terms of individuals' Markov decision processes. By studying this framework, we go beyond the common practice in the study of learning in games, which primarily focus on repeated games or extensive-form games. For stochastic games...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:
  • IEEE transactions on systems, man, and cybernetics. Part B, Cybernetics : a publication of the IEEE Systems, Man, and Cybernetics Society

دوره 32 6  شماره 

صفحات  -

تاریخ انتشار 2002